Research of Perception and Behavior in Architectural Space

Japanese


A STUDY OF PEDESTRIAN MOVEMENT IN ARCHITECTURAL SPACE



Title:

A STUDY OF PEDESTRIAN MOVEMENT IN ARCHITECTURAL SPACE
Part 1 : Pedestrian Movement by The Applicationon of Magnetic Models

Author:
Shigeyuki Okazaki

Publication/Publisher:
Trans. of A.I.J., No.283, Sep., 1979

Abstract:
 The principal objective of the research is to develop a model of pedestrian behavior in architectual space. In this model, behavior is not taken for movement on a schematic architectual network, but for independent movement in real architectual space of each pedestrian given his own attributes. The plan of the building, movement during rush hour or of evacuation, and fire are displayed on the computer's Cathod Ray Tube (CRT). Pedestrian movement is mainly caused by the application of magnetic models and equation of motion. As it is already known, there are two kinds of magnetic poles, namely, one with negative magnetic charge and the other with positive. Two poles with the same charge repel each other while those with different charge attract with a force proportional to the product of the magnitude of the charges and inversely proportional to the square of the distance between them. In accordance with the equation of motion, F=MX, an object of weight M moves with accelerated velocity X, being influenced by a force F. Therefore, supposing that an object with a magnetic pole is influenced by a force from another pole, the object moves with accelerated velocity. The velocity of the object increases as the force continues to act on it. The upper limit of velocity is thus established. This motion is compared to pedestrian movement. Each pedestrian with a positive magnetic charge, being attracted by 'an attraction', with a negative magnetic charge, as his destination of movement, walks avoiding other pedestrians or 'obstructions' such as walls with positive magnetic charges. That is, a pedestrian and an attraction attract each other, while at the same time a pedestrian and another pedestrian and an obstruction repel one another.


Title:

A STUDY OF PEDESTRIAN MOVEMENT IN ARCHITECTURAL SPACE
Part 2 : Concentrated Pedestrian Movement

Author:
Shigeyuki Okazaki

Publication/Publisher:
Journal of Archit. Plann. Environ. Engng. AIJ, No.284, Oct., 1979

Abstract:
 The simulation model of pedestrian movement presented in the previous report stating that a position of any pedestrian 'I' in each simulation time was dependent on the magnetic force from all attractions, obstructions and other pedestrians. However, the model was not sufficiently elaborate to represent concentrated movement of pedestrians. The following model therefore, is complementary to the above mentioned model. As shown in Fig. 1, this model consists of two different corrections; one is the correction of overlapping between pedestrians, avoiding and passing other pedestrians; the other one is that of overlapping between a pedestrian and an obstruction.


Title:

A STUDY OF PEDESTRIAN MOVEMENT IN ARCHITECTURAL SPACE
Part 3 : Along the Shortest Path,Taking Fire, Congestion and Unrecongnized Space into Account

Author:
Shigeyuki Okazaki

Publication/Publisher:
Journal of Archit. Plann. Environ. Engng. AIJ, No.285, Nov., 1979

Abstract:
 This is a study of the simulation model for pedestrians moving through complex architecture space such as underground shopping malls or a building with many pedestrians. Two theories are examined in this simulation model. One is for movement along the shortest path to a specific destination. The other one is for the selection of evacuation paths, taking the generation of a fire, smoke, congestion of pedestrians and unrecognized space into account.


Title:

A STUDY OF PEDESTRIAN MOVEMENT IN ARCHITECTURAL SPACE
Part 4 : Pedestrian Movement Represented in Perspective

Authors:
Shigeyuki Okazaki
Chikashi Yamamoto

Publication/Publisher:
Journal of Archit. Plann. Environ. Engng. AIJ, No.299, Jan., 1981

Abstract:
 This is a study of computer simulation model that made it possible to display perspective view of pedestrian movement in architectural space on the computer's Cathod Ray Tube as well as plan of this space. As the perspective is taken from a view of one of the pedestrians who walk according to this model, the operator feels as if he is walking through the architectural space as a pedestrian or escaping through an exit. Architectural space design and delicate pedestrian movement are also examined in simulation respectively to improve its design and algorithm of movement.


Title:

A STUDY OF PEDESTRIAN MOVEMENT IN ARCHITECTURAL SPACE
Part 5 : A Proubing walk and a guide walk by a guideboard

Authors:
Shigeyuki Okazaki
Satoshi Matsushita

Publication/Publisher:
Journal of Archit. Plann. Environ. Engng. AIJ, No.299, Jan., 1981

Abstract:
 This is a study of computer simulation model of a probing walk and a guide walk displaying the pedestrian movement and the plan of building as a pedestrian field on the Cathod Ray Tube. The pedestrian field is surrounded by a polygonal line which is composed of vectors indicating walls. A node of two wall vectors, that is convex into the pedestrian field is a corner of pedestrian field. A pedestrian walks probing the appropriate corner where he turns to walk to other appropriate corners until he finds his destination field unit. A guideboard, indicating the number of one of the destination field units and the directions to the unit and helps a pedestrian to choose the appropriate corner. The model made the pedestrian movement in the maze and movement in the station possible.


Title:

A STUDY OF SIMULATION MODEL FOR PEDESTERIAN MOVEMENT IN FIRE ESCAPE AND EVALUTION OF FIRE SAFTY OF PLANS BY IT

Author:
Shigeyuki Okazaki
Satoshi Matsushita

Publication/Publisher:
Journal of Archit. Plann. Environ. Engng. AIJ, No.436, June., 1992

Abstract:
 This is a proposal of an application method of simulation model for pedestrian movement to evaluation of building plans regarding fire escape. The model visualize the movement of each pedestrian in building plans, so designers can easily find problems of plans to improve them 11 examples of simulation show that this model is available for evalution of fire safty of plans as well as existing calculation method, and that the model is available for other roblems like changes of coeffocient of pedestran flow and change of path. The accuracy of the model is confirmed by experiments of pedestrian movement.


Title:

A STUDY OF SIMULATION MODEL FOR PEDESTRIAN MOVEMENT WITH EVACUATION AND QUEUING (PDF)

Author:
Shigeyuki Okazaki
Satoshi Matsushita

Publication/Publisher:
Proceeding of the International Conference on Engineering for Crowd Safety,P.271-280,1993

Abstract:
 The objective of this study is the development of a computer simulation model for pedestrian movement in architectural and urban space. It is through animation that the movement of each pedestrian in the plan is visualed in this model. Consequently, architects and designers can easily find and understand the problems in their design projects. The movement of each pedestrian is simulated by the motion of a magnetized object in a magnetic field. Positive magnetic pole is given to each pedestrian and obstacles, such as walls and columns. Negative magnetic pole is located at the goal of pedestrians. Each pedestrian moves to his goal by the attractive force caused by the negative magnetic pole at his goal, avoiding collisions with other pedestrians and obstacles by repulsive forces caused by the positive magnetic poles. The effectiveness of the simulation model is shown by the following two kinds of simulation examples. (1) Evacuation from an office building: In this model pedestrians walk along the route from each starting point to the exit in case of evacuation. The example shows the places where stagnation and heavy congestion occur, and designers can see if the evacuation routes are appropriate: (2) Movement of pedestrians in queue spaces: Three types of queuing behavior is classified in this model: movement in front of counters, movement passing through ratches, and movement of getting on and off in elevator halls. Simulation examples in a railway station and in a main floor of a resort hotel are shown where several kinds of queue spaces are included and complicated movement of hundreds of pedestrians occur.