Research of Perception and Behavior in Architectural Space

Japanese

WAY-FINDING IN MAZES



Title:

A STUDY OF BEHAVIOR BY EXPERIMENTS IN MAZES

Authors:
Shigeyuki Okazaki
Satoshi Matsushita

Publication/Publisher:
Journal of Archit. Plann. Environ. Engng. AIJ, No.428, Oct., 1991

Abstract:
@Wayfinding behavior was explored by experiments using four plans of mazes. Judging from the observed behavior patterns and reasons of choosing paths, fore characteristics of wayfinding behavior were derived: memory of paths, strategy of choosing paths, tendency to keep proceeding or to turn round, and tendency to go straight or toturn frequently. Strategy of choosing paths changes according to the change of situations: meeting dead ends, returning to the passed places, proceeding to the reverse direction of the destination, and no clear change of situations.


Title:

A STUDY SIMULATION MODEL FOR WAYFINDING BEHAVIOR BY EXPERIMENTS IN MAZES

Authors:
Shigeyuki Okazaki
Satoshi Matsushita

Publication/Publisher:
Journal of Archit. Plann. Environ. Engng. AIJ, No.429, Nov., 1991

Abstract:
@In this study, a computer simulation model for wayfinding of pedestrians in mazes has been developed from the result of experiments at two mazes . The observed pedestrian movemment in experiments to choose paths was translated into the choice of coners in the model. The simulation successfully simulated most of the behavior patterns of pedestrans observed in experiments in mazes, so the algorithm of the model can be regarded as adequate and available.


Title:

A STUDY OF SIMULATION MODEL FOR WAY FINDING BEHAVEOR REGARDING PATH AND PATH IMAGES BY WAY FINDING EXPERIMENTS IN A MAZE

Authors:
Shigeyuki Okazaki
Satoshi Matsushita

Publication/Publisher:
Journal of Archit. Plann. Environ. Engng. AIJ, No.441, Nov., 1992

Abstract:
@In this study, awayffinding experiment in a maze was undertaken, where each pedestirian drew the imaginary path which he was trying to take at the starting point and at each point where his path image changed. Since path images corresponded to the actual path s which were taken by pedestrians can be regarded as walking on the basis of their path images in their mind. according to the tendencies of change of images, the simulatin model for wayfinding behaveor was update ,and avaailability of the model was acknowledged by the inspection of the simulation example.